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The first floor always has normal treasure and a normal encounter rate, as does any floor played directly after a "No category" floor. If, however, both Key Terms belong to different categories, it has either bad treasure and a high encounter rate, or normal treasure and a normal encounter rate, depending on the particular pair of categories. If the current floor has a Key Term that belongs to the same category as the previous floor, it has good treasure and a low encounter rate. The quality of treasure and the enemy encounter rate of the current floor changes depending on both its Key Term and the Key Term of the previous floor. With the exception of the four Key Terms directly related to Deumion, Key Terms are divided into four categories that relate to each other. On floors with a challenge, the challenge is almost always optional, and the player can choose to head straight to the portal to the next floor, beneficial if they have already received the reward. There are 45 possible floors in the Arcane Labyrinth, but no more than 21 can be chosen in each run. They can, however, still battle Phrekyos as many times as they like (assuming they complete the three labyrinths for each try) and obtain whatever ultimate weapons they are still missing. Once one of the two tomes is received, the player can never receive the other. If the player instead tells him the Key Term Hope and then gives him the Light of Hope, received on the Guardian floor, he will give them the unique Revive Tome. When Deumion is next reached, telling him the Key Term Destruction will prompt a battle with Deumion himself, with the unique Destroy Tome as the reward. To reenter it and get a new reward, the player must complete all three labyrinths again.Īt the end of the game, the Key Term Jade Passage unlocks Oblivion, the first in a sequence of four Key Terms-Oblivion, Hope, Destruction, and Guardian-which tell the backstory of Deumion. The sanctuary will reset once the player leaves after receiving their reward from Deumion. The player must tell Deumion a Key Term, which, depending on which Key Terms were used in the three labyrinths, will earn them a reward from him: either an Elixir, a character's exclusive ultimate weapon, or one of two new spells. At the High Altar, Deumion will summon Phrekyos to fight the party, and when it is defeated, he will ask them what they seek. With all three labyrinths completed, all three flames light and the door down to the High Altar is unsealed.
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The Northwest Quarter has four floors, the Northeast Quarter has seven floors, and the Southern Keep has ten floors.Īs the player completes each labyrinth, a flame lights on a torch in the Arcane Sanctuary corresponding to the position of the completed labyrinth relative to the sanctuary on the world map. Each Key Term can only be used once per labyrinth. After traversing all floors, the player must use one final Key Term to create one more floor where a flame summons a boss enemy for them to fight, with each labyrinth having its own boss determined by the amount of story Key Terms learned. All floors also contain a flame where the player can either use another Key Term to create the next floor, or warp out of the dungeon. All floors have some sort of challenge, and as a reward the player receives a new Key Term, or a hint for the challenge of another floor.
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When the player approaches the flame and tells it a Key Term, a portal appears that warps the player to the next floor, the appearance of which is preset depending on the Key Term used. In all three labyrinths, the player cannot warp or teleport out as they please, and cannot save. One hints about combinations of words that create beneficial effects, and the other, if told a Key Term, will tell how much good fortune he senses in the word for each of the current party members. When the player enters any of the three labyrinths, two Black Mages offer them advice. The Arcane Sanctuary, the fourth area, is located shortly north of Poft. There are three Arcane Labyrinths: The Northwest Quarter is located far west of Salamand, the Northeast Quarter is north of Bafsk, and the Southern Keep is west of Kashuan. The labyrinths alter space and time to create their floors, directly recreating events that occurred in the ancient past in the cases of the four Key Terms related to Deumion, and bringing characters and monsters from throughout the game together in their floors. Various floors contain travelers who hint they entered the labyrinths to try and find a way to reach Deumion and discover the power he guards, but their attempts failed. The Guardian of the Destroy Tome, Deumion, awaits at the High Altar of the Arcane Sanctuary where the Destroy Tome is kept. The origins of the three labyrinths are unknown, but long ago they were used to seal away Destroy, the ultimate magic.